In the smash-hit miniseries TMNT: The Last Ronin, readers witnessed the final gut-wrenching days of the Heroes in a Half Shell. For Michelangelo in particular, the march to his heartbreaking last battle was long and dangerous, taking him from New York City, to Japan, across Asia and Europe, and then back home again to administer final justice against those guilty of killing his family. But what happened during those fateful years when he had only the need for vengeance and Master Splinter's journal to guide him? What battles did he fight? What hard lessons did he learn? The time has come to find out as original miniseries writers Kevin Eastman and Tom Waltz join artist Ben Bishop to reveal what adventures the Last Ronin experienced during his vengeful journey. While in the present, a new master, Casey Marie Jones, prepares her young terrapin students to be the next generation of Teenage Mutant Ninja Turtles!
In the past: Michelangelo’s journey toward vengeance takes a detour when he’s captured, imprisoned, and forced to take part in a gladiatorial competition with fighters from all over the world. Though new friendships are formed with would-be foes, one thing is certain: the only way to attain his freedom is to fight. It will take all Michelangelo’s skill to defeat those who stand between him and vengeance.Meanwhile, in the present (a.k.a. our future!): Casey Marie Jones and her young Turtle pupils grapple with the lessons left by their late sensei Michelangelo as the situation in NYC worsens.
BORK! An extremely rare purebred corgi from Earth makes its way aboard Deep Space 9 when Quark cuts a deal to procure it for a high buyer. After all, a Ferengi without profit is no Ferengi at all!
But Latinum the corgi comes with unexpected cargo that shakes Captain Benjamin Sisko to the core: a Borg component discovered by a crew sent to uncover Cardassian technology after the station's reoccupation.
Don't miss out on this exclusive "lost episode" celebrating the 30th anniversary of the fan-favorite show Star Trek: Deep Space Nine and debut comic series by acclaimed author Mike Chen (Star Wars: Brotherhood, Here and Now and Then) and Star Trek comics artist extraordinaire Angel Hernandez (Star Trek: Picard-Stargazer, Star Trek: Discovery-Adventures in the 32nd Century)!
A brand-new series comes spinning directly out of the hit Star Trek comic book! Someone is killing the gods. But Benjamin Sisko's Prophets-guided dealings of the higher cosmos has led him to forget about the very real casualties on lower ground. The enemy is a man, not a god. And Worf of House Martok has put together his own crew aboard the U.S.S. Defiant in hopes of defeating the dangerous messiah behind this genocidal cult. The Dirty Dozen meets Star Trek in this new series from the creative mind of Chris Cantwell and drawn by Angel Unzueta! Star Trek: Defiant is the first expansion of IDW's exciting new Star Trek initiative that started with the 400th issue and carries on into a bold new storytelling future!
The crossover event between Star Trek and Star Trek: Defiant continues here in part two of Day of Blood! Worf and Sisko begin their trek to Kahless' spire to stop the false prophet's siege of Qo'noS with each other being the last man either wants to rely on. Meanwhile, Spock takes the bridge of the Theseus, reuniting with his old friend Captain Montgomery Scott and desperately attempting to keep the Red Path's Bloodwings at bay. Rated T
Amid a ruse gone wrong, Worf and his away team of B’Elanna Torres and Ro Laren find themselves imprisoned by Orion pirates wary of the supposed Maquis separatists. Meanwhile, in the captain’s chair of the Defiant, Spock struggles to defend the ship with Lore’s musings of chaos in his ear.
Convinced that the only hope to prevent planetary genocide lies in understanding how the power of the gods is being harvested, Captain Worf and First Officer Spock set the stolen Defiant on course to break into a highly guarded Section 31 outpost to recruit the highest computing mind in the galaxy…LORE!
Batman: Outlaw, the five-part biweekly Detective Comics event, starts here! Batman, now under the control of an Azmer demon, is to be publicly hanged to atone for his crimes! With both the city and the Dark Knight under the Orghams' spell, it's a lawless land, and with the Bat-Family out of the picture after the events of The Gotham War, who will help him? It's up to the ragtag group of Batman's greatest allies, and enemies, to steal him from the gallows before it's too late!
Damian Wayne has made his move against a familiar threat from Bruce Wayne s past so why has the former Boy Wonder targeted none other than Tommy Elliot a.k.a. Hush? It may have something to do with the Black Casebook that Bruce liberated from The Joker s territory in the monumental Detective Comics #1027...but how far will Damian go to avenge this grudge from his father s past?
JASON TODD PREPARES FOR BATTLE! Batman's plan for Jason Todd backfires...but in a good way? The Red Hood prepares for the final battle of the Gotham War...but what will he have left when the dust settles?!
THE GOTHAM WAR ENDS HERE! The final chapter of this epic crossover is here, and Batman and his family must find a way to overcome the endgame of an ancient enemy! Can the Bat and the Cat set their differences aside? Is this the end of the Bat-Family? Lives change forever in this action-packed conclusion!
BATMAN/CATWOMAN: THE GOTHAM WAR PART 2! Batman descends on Gotham City, full of rage and force, more driven than ever to save his home. But the new landscape has turned friends into foes. Can anyone stop his reign of terror? Should they? The Gotham War continues in this second chapter!