MEMORIES OF KRYPTON! Years ago on Krypton, Jor-El and Lara became utterly convinced that their planet was headed towards cataclysm. But what could two lowly peons of the Labor Guild possibly do to save their entire species? The answer is decidedly not what you think...
MEMORIES OF KRYPTON! Years ago on Krypton, Jor-El and Lara became utterly convinced that their planet was headed towards cataclysm. But what could two lowly peons of the Labor Guild possibly do to save their entire species? The answer is decidedly not what you think...
MEMORIES OF KRYPTON! Years ago on Krypton, Jor-El and Lara became utterly convinced that their planet was headed towards cataclysm. But what could two lowly peons of the Labor Guild possibly do to save their entire species? The answer is decidedly not what you think...
ENTER: STEVE TREVOR! A Harbinger is but a messenger. It is The Tetracide that you must fear, for The Tetracide leaves nothing behind. Diana's true enemy has been revealed--and it will take everything she has to save Gateway City from oblivion!
BEWARE THE GREEN LANTERN'S FLAME! Rina Mori never asked for the Green Lantern's flame, nor the responsibility that came with it. But no good deed goes unpunished, and Rina's ousting of Solomon Grundy from the town of Lantern's Light begets others who seek her aid. A desperate mother emerges from the thick New England woods seeking reinforcements against the ferocious beasts that stalk the streets of her home and steal children under the cover of night. Lunette, Rina's young and extremely self-appointed mentee, is eager for another chance to play hero, because she's just naive enough to believe the dark and dangerous world they live in could change for the better. But the Green Lantern herself will take far more convincing...
MAY THE HOUR OF THE DEVIL BEGIN... The harrowing journey through the dark heart of Gotham reaches a fever pitch in this penultimate installment of Rafael Grampa's visionary series! Batman's investigation leads him into the deadly lair of Doctorgeist--where his presence is not only expected...but welcomed. Their savage fight for the soul of Gotham--and the soul of Bruce Wayne himself--will send shock waves through the city from which it might never recover. And elsewhere, the fugitive Crytoon makes a twisted acquaintance that finally gives him something to smile about...
ENTER: STEVE TREVOR! A Harbinger is but a messenger. It is The Tetracide that you must fear, for The Tetracide leaves nothing behind. Diana's true enemy has been revealed--and it will take everything she has to save Gateway City from oblivion!
DIANA MAKES THE ULTIMATE SACRIFICE! The Tetracide is "The Four Killer"...and Diana has done the unthinkable to escape its fatal grasp. The move may have saved her to fight another day, but the price Diana paid is more than she can stand to lose for the fight that's coming. She will need the help of her allies both old and new to recover what she has lost--and save Gateway City!
DIANA MAKES THE ULTIMATE SACRIFICE! The Tetracide is "The Four Killer"...and Diana has done the unthinkable to escape its fatal grasp. The move may have saved her to fight another day, but the price Diana paid is more than she can stand to lose for the fight that's coming. She will need the help of her allies both old and new to recover what she has lost--and save Gateway City!
DIANA MAKES THE ULTIMATE SACRIFICE! The Tetracide is "The Four Killer"...and Diana has done the unthinkable to escape its fatal grasp. The move may have saved her to fight another day, but the price Diana paid is more than she can stand to lose for the fight that's coming. She will need the help of her allies both old and new to recover what she has lost--and save Gateway City!
DIANA MAKES THE ULTIMATE SACRIFICE! The Tetracide is "The Four Killer"...and Diana has done the unthinkable to escape its fatal grasp. The move may have saved her to fight another day, but the price Diana paid is more than she can stand to lose for the fight that's coming. She will need the help of her allies both old and new to recover what she has lost--and save Gateway City!
From comics legends Len Wein, Jim Aparo, and John Byrne comes this haunting and introspective tale that puts all of the Caped Crusader's detective skills to the test. When the original Batsuit worn by Bruce Wayne's late father is stolen from the Batcave, Batman begins an investigation into the possible culprit, which leads him to recollect the origins of close allies, such as Robin and Alfred--and foes like Joe Chill and The Joker! This special edition reprint collects all three issues of the limited series.